Notes & Combos
Synchron hand loop variant.
Quite some significant changes in the main deck from the list that I hit Master V with (not so much changes to the ED). Boosted the deck up to 60 cards allowing more rooms for hand traps and non-engine bodies / power spells.
Grass is the power card of this deck but it doesn't rely on Grass fully. The Adventure engine was removed as Water Enchantress is still limited, meaning Grass has less power if the deck is on the Adventure engine. On the other hand, the Bystial engine is good for against the meta where it is light / dark heavy. Also good to mill off Grass.
Also R.I.P Chaos Ruler. It has been fun o7
Replays
In-game ID: 493-721-777
Youtube: https://www.youtube.com/channel/UCM6h0Sx0cXojfznb-A9JJOA