Kashtira

Master I from on December 18th, 2024
cp-ur 1080 + cp-sr 360
40 cards

Notes & Combos

  • I play 2 Scareclaws because if opponent only has Chundra, it can hold the turn.
  • 3 Talents to have more change to rip starter.
  • 3 Thrusts so in the worst case we can set Dimensional Barrier.
  • Spell Card "Soul Exchange" is dominick's idea, if you have a big Kashira monster in hand, it is a great way to remove 2 monsters. Unlike Talent and Thrust, this don't do anything going 1st.
  • The consistent is not so good, add more Planet Pathfinder can improve.
  • I usually just summon Arise-Heart without Shangri (workaround TY-PHON, Nibiru). Shangri is just a plan-B. Or if we have Wraitsoth, it is an option to trigger pop.
  • S:P is rarely summoned, used to get rid of monster taken by Talent.
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