Notes & Combos
I am so Happy this deck is still performing ^w^
Typhon's the most cuttable card in the extra, he never came up. Consider Anima for forcing Apollousa negates.
Early versions of this deck had Fucho insead of Nightingale as the Tenpai wall. I'm running Nightingale since she's better into Santa or non-Tenpai matchups, and only worse into Imperm -- which your opponent might've already deployed on your opening play. I would also rather have Nightingale take the Droplet out of my opponent's hand right away than have it deployed on my Mega Noir at a bad time.
Other early versions of the deck had the Bnuuy and Azurune package. This feels win-more, and against Tenpai, no better than your wall card (plus I kept drawing the Azurune). Try it if you're better than me at playing double Lyeap or find a handtrap to cut, but I'm keeping my triple Lyeap.
Surprisingly Droll came up a couple times against Centurion of all decks, stops them from searching additional disruption after Primera or doing any potential Resonator funny business. In 1 of my replays the denial of Phalanx ends up revealing a telegraph for a Veiler after my opponent uses the Blazar negate on Street (come check that replay out, it's kind of informative!). Speaking of which, don't forget to hold down the left mouse button at the start of the game to pause it in Draw Phase: you might need to activate your Memory cards here to play around the opponent's Droll and Veiler.
Tripletac's hand rip is frankly disgusting and still wins games on its own, especially as a low ceiling deck, it lets you plan where exactly to time your limited number of disruptions. No shame in using the draw effect instead if you need more discard fodder though.
Triple Lyeap is a personal preference: I tend to use them as discard fodder and dodge Called and Bystials generously. Plus it lets Mini Noir set a dump ton of them and sometimes send the excess for Pretty Memory eats.
Replays
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