Ritual Beasts

Master I from on December 31st, 2024
cp-ur 810 + cp-sr 390
44 cards

Notes & Combos

The mainline combos are usually having a combination of Cannahawk/Rampengu with Elder and Lara being an extra normal to further plays depending on your hands, but these lines should most always get you to an endboard of Protos calling dark or fire, or Eschatos calling dragon with an S:P as backup. Colossus doesn't see the most play it could be cut, but is a useful extra piece with it's mistake like effect that only hits the other player.

You really only need one Draco as a second is rarely needed, course games ends so fast because of Tenpai and gimmick FTK. Only matchup I could think of it could come up would be Yubel but again rarely.

A lot of "one of" handtraps for crossout, but their handtraps so they do come up. Orge is not one of them it's just a good card in the current format and pulls a lot of the weight. Dimension Fissure bricked me too many times so out of spite I made it a one of, and it worked of great, same goes for inheritance but one wasn't enough so went with 2 and that works perfectly. Am poor in UR dust so couldn't play 3 TTT which I feel could be the best version with the amount of handtraps flying around in the current meta, tried out Gold Sarc and E-Teli but I felt they didn't do enough to make they're includation worth

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