Notes & Combos
Climb from diamond 5 to master 3 was done in about 48hrs with my previous version (2 shifter, 2 gamma, 1 driver +4 kash staples) before 12/6 (banlist/puppet release)
stopped playing after the banlist dropped because the amount of floodgates and unplayable hands + nerfs were unbearable, now, surprisingly i was able to stop most of my opponents in the last push with only 1 handtrap, something that was very unexpected to me, since i rarely find people that bricks
Final Push from M3 to M1 done in 11hrs total with the almost copypasted version of the DC winner because i was not having luck with drolls and d.d. crows, despite anti spell and village galore i decided to give it a try after the DC results because i was having a burnout from handtraps not working either, and the score from the last push from M3 to M1 was done in 2hrs score 10-2
now, with most of the degens decks gone already you still have to deal with the unfavorable match ups were you have to open 2-3 perfect answers + starter, most common were centur-ion variants, lab, VV
early in the season was chimera, mathmech, gimmick puppet, tear piles, supreme king melodious
and exactly the same like previous months: the more you climb, the harder is to use your whole extra deck, alternative lines to tenpai/odd-eyes werent used, charmer and zealantis were ok before the game was decided with handtrap wars at M3, totally unable to go past seal pass in those games
saved the last push for anyone that wants to see my ̶ ̷m̷i̷s̷s̷p̷l̷a̷y̷s̷ gameplay
Replays
870-411-410