Notes & Combos
TOY BOX SUPREMACY
Going to 60-cards gives you more tools to work with. I find better win-rates going 2nd in this vers.
Toy box engine is self-explanitory for this deck. Toys double as spells that generate huge advantage when used as such. RotA for added consistency.
Magicians' souls package allows for HandTrap baits + good mix of fodder and draws. Your opponent MUST HT this. (Can also go into Artemis -> S:P, OR, Artemis as light material for Dragoon)
Preparation of Rites(x3) -> Illusion of Chaos(x2) -> Magicians' Souls(x2)
Chicken Game (x3) - Amazing card to generate advantage in the deck. Send it after using it to go +2.
Other Tech:
- Heavy Storm - Synergy w/ toys, great backrow removal
- Called-by/Crossout Designator - Combo protection, gy disruption
- Forbidden Droplet - Board Breaker
- Dark Ruler no more - Board Breaker
- TTTs - Board Breaker / Extender
- Rabbit/Azurune - Best Link2 for deck. Azurune sending itself counts for Astellar revive for Woes follow-up -- not needing another spare body for Silvera
- Dragoon/Albion/Muddy - Can use souls to get into combo.
- Black Goat - Great trap that likes being discarded.
- Ancient Fairy Dragon -> Turns Chicken Game into Secret Village and an Ash Blossom into Baronne.
- Dimensional Barrier - for Tenpai
Replays
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