Notes & Combos
I was inspired by Dui999. This is basically a snake eye deck (it's not my fault theres only like 5 good maindeck t.g. cards), but if you sus they don't have nibiru, you can end on Amblo + princess in gy, counter trap set, Glaive Blaster, a quick synchro 10, and plays around Super-poly on the opponent's turn off of snake-eyes ash. The grind game of this deck is solid if you get both engines going.
Droll was alright, but mostly used to counter maxx c since you can end on the standard snake-eye board under droll. Also when they maxx c you on their turn it's funny to droll them.
Its probably worse than the pure variant, but it's very fun and explosive when you pop off. Zealantis and Knightmare Pheonix are mandatatory because they clean gummed up board states. To play around standard superpoly targets you can end on Zealantis + Flamberg. The most cuttable card is probably Baronne. The only time i made it was when I resolved gamma. Hiita is probably better since you can steal an ash or crash to search poplar. It also lets you climb into Princess.
Replays
418-245-904 2 replays, the second one shows the full 2-card combo (diabellestar + ash/rocket salamader/tank grub OR any starter + one for one)