Notes & Combos
I have already wrote many details about this list when I reached master 5 (top-decks/master-v/february-2025/drytron/raikkern/ZjXvc).
Here are the changes:
- 0x Foolish Did run some calculations, and observed that this card does not behave well with Deception. This happens because in this list you run a lower counter of names. If you have Foolish and Deception in hand, you need specifically 2 more names to combo while protected from Silvia. If you do not have deception but you have foolish you need 1 more name. Opening deception is 29%. At least 2 names is 51%, where 1 is 86%. An upper bound on the result is 0.29*0.51+(1-0.29)*0.86 = 0.75. Therefore Foolish in hand is a dead card at least 25% of the times.
- 0x Vanity Opening with this card in hand is always bad. Especially going second. Against maxx c you are far better of going for fucho. Your many cards in hand + the 2 names in the gy are enough to push on turn 3.
- 1x Guiding Light This card is worth its weight in gold. Alternatively you can use Eva. This makes you combo with 1 name and Benten, effectively making Benten a name. Turn 3/4 can be used to revive Nu2 and start the recursion.
- 1x Purulia Meta dependant, can be cut. Many White Forest, Snake Eyes, Kashtiras. --- I have faced many stun players going second. Too many to count. Like 10 players in Master 2 alone. Facing skill drain/Erupt/synchro zone makes me want to vomit. I have seriously considered Accesscode Talker. He can banish itself to deal with those floodgates. He also is an incredible tool to break boards. To make sense playing him, I need a Link3 preferably not DARK. Ningirsu comes to mind, you have the ritual spell to waste. He can also out backrow. This can be a serious package to break boards. Ning send, + 2x Access pop + 5300 ATK.
The problem lies that almost nothing in the extra can be cut:
- Each card in the Diviner package is amazing.
- All the xyz are mandatory.
- Linkuriboh and S:P are mandatory.
- Goddess deals with Chaos Angel and has behaved well.
The only available choice is I:P and Dyna Mondo. Losing both makes Ningirsu hard to make, as you need to "waste" S:P.
Maybe Powercode Talker instead of Ningirsu? Maybe Goddess can be cut and I should count on droplet for chaos angel?
I am currently thinking on -Goddess, -Dyna, +Access, +Ningirsu
Some more testing is required.
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As a side note, I have lost too many games to count to retaliating c.
Replays
I recently started changing combo lines, making dragster before mu beta to insulate vs imperm. This combo dies to nibiru. Pick your poison.
I lose many games going second to time. Games I could have won if I could finish my line.
Some cute replays can be found here: 040-986-024
I do only save games going second as the one going 1st are always the same.