Notes & Combos
Muskets are back and not too shabby with the new Fiendsmiths!
Unfortunately (for Musketeers at least) we didn't get all the Fiendsmith cards and Fiend fusions for Master Duel. So for now Musketeers are imo a little lacking going first, but still formidable going second.
The goal of the deck is to resolve the link-1 Max through ''Link into the VRAINS'' and/or boardbreakers and then either OTK or break apart the opponent's board and set up a strong board for turn 3. The new Fiendsmiths give the deck a lot more extension and exra deck options.
Video below for some spicy Max action :)