Notes & Combos
Why put up 6+ interaction boards when you can win instead. The primary goal of this deck is to:
- use sprind to send gale dogra to grave.
- use cross sheep to summon it to revieve gale to send omega + nightingale to grave
- summon sksvd to copy nightinggale to burn for 4000
- link it off and use omega to shuffle sksvd back into deck
- summon again for another 4000 damage
The deck is very conistant and only needs 2 cards to win most of the time. Here are the 2 card combos that I currently have mapped out (don't have videos for them all yet)
- Vaylanyz field spell + sorc
- darkwurm or any special summon + monkeyboard or joker
- shrine or foolish + gatemag or posion or blank fang or double iris
- 2 of the following 3: gate mag, astro, PEvo + any pendulum
- double darkwurm
This is not an exhaustive list just what I have manually verified
My current philosophy when your oppenent maxx c/mulcharmies you
- if your oppenent makes you go first or if you open ttt and see that they are on a boardbreaker tempi deck, play through it and try to ftk
- else if you can get to barrone + celestial with only a couple draws try to ftk
- if you can get to time graph with only 1 addional draw I go for that
- if it is none of the above I will pass the turn
Replays
- joker + any special summon: https://www.youtube.com/watch?v=C-Hc-66BXBc
- darkwurm + monkeyboard:https://www.youtube.com/watch?v=rOWVMlQgcnE&ab_channel=Jayfeather
- darkwurm + joker:https://www.youtube.com/watch?v=09vo8ngGO6E&ab_channel=Jayfeather
- Shrine + Gate magician:https://www.youtube.com/watch?v=aXIO5zvfSE0&ab_channel=Jayfeather