Notes & Combos
To celebrate the anniversary and Sky Striker alts, I thought it'd be fun to climb with them. I think with the current meta blind second Striker is pretty strong. I go with zero handtraps, since decks are too good that a couple of them aren't really enough and personally I'd rather just deal with the endboard they were going to make anyway.
- Soul release: I put it in mainly for stopping Snake-Eye and Fiendsmith recursion but I found it's pretty good in general since most decks use the GY in some way.
- Sky Striker Ace Raye: Only 2 Raye cause I kept drawing 2 of her. I just replaced her with another drones, so I'd at least have the same number of starters, but an extra spell instead.
- Sky Striker Air Space - Area Zero: I had the field spell since I wanted to try it out and it ended up turning out to be an okay card. In an earlier build I tried using it alongside Hercules Base, but I opted for evenly instead.
- EXTRA DECK: I had Zeus for the Kash decks that started popping up during my climb, but Ty-phon is probably the better choice in general.
- I haven't crafted any Upstart Goblins, but you could replace Area Zero, and the extra drones for them.
Replays
I have some games on: 964-788-569