Notes & Combos
Since I have very little time to play at the moment, here comes the Master 1 achievement.
I tried to fit the new Fiend & Azamina package into VV. Since I don't want to play more than 40 cards, some handtrap slots unfortunately had to be omitted. However, the idea of the build is more geared towards pure gas.
Since VV is generally worse at going 2nd than other decks, this doesn't change much with the build, although the Fiend and Azamina engines can also play well into boards.
It was actually a lot of fun to combine the engines with VV, although in the long run you should probably only combine one of the two engines with VV instead of both, since the VV core alone is already very big and handtraps/boardbreakers are very important in the current format.