Notes & Combos
You can go first or 2nd pretty easily vs most decks. Just need to know what you lose to versus them and prevent them from getting to their out.
You can let superheavy combo for 15 minutes, but if they don't FTK you, you can just easily comeback with couple counter traps and rex on field.
Z-ARC engine is good additional disruption and protection. Usually shotgun it in draw phase, incase they go for a search spell right of the bat.
If they don't ash the trap GY effect, you can setup Crystal wing and Brave-eyes. Then all 0 attack monster effects get automatically negated rendering ash and other handtraps useless. This allows you to keep your counter traps for later.
Replays
https://www.youtube.com/playlist?list=PLP4GPNwH4JI8BVapMSHRsx5c0t5BIUvc8