Notes & Combos
- I didn't want to grind R-ACE past Master 5 again, so I went back to Kash. Most decks need the GY, so I usually just end on Arise within 4 Summons to dodge Nibiru.
- Ideally you set up Big Bang on the opponent's turn, by banishing it with Rise-Heart and summoning Tear/Scare Kash on their turn so Arise can attach the Trap. That way you can summon Fenrir after Arise banishes something.
- Small World lines (1st arrow is the card in hand, 2nd in deck, 3rd is the search target):
- Ash/Kurikara/Shifter/Ghost Ogre -> Droll -> Unicorn
- Droll/Any Kash -> Ghost Ogre -> Any Kash (Other than Scare Kash)
- Pathfinder/Maxx C -> Pathfinder/Maxx C -> Fenrir