Kashtira

Master I from on January 25th, 2024
cp-ur 960 + cp-sr 480
40 cards

Notes & Combos

  • I didn't want to grind R-ACE past Master 5 again, so I went back to Kash. Most decks need the GY, so I usually just end on Arise within 4 Summons to dodge Nibiru.
  • Ideally you set up Big Bang on the opponent's turn, by banishing it with Rise-Heart and summoning Tear/Scare Kash on their turn so Arise can attach the Trap. That way you can summon Fenrir after Arise banishes something.
  • Small World lines (1st arrow is the card in hand, 2nd in deck, 3rd is the search target):
    • Ash/Kurikara/Shifter/Ghost Ogre -> Droll -> Unicorn
    • Droll/Any Kash -> Ghost Ogre -> Any Kash (Other than Scare Kash)
    • Pathfinder/Maxx C -> Pathfinder/Maxx C -> Fenrir
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