Notes & Combos
My first time getting Master and Master 1 thanks to Nadir Lab. I don't have 2 Lady or 3 BW, so I cobbled together the most effective ratios within those constraints. I favor toolbox gameplay, so Nadir Lab feels like a good fit.
Since SHS came out, I teched in rainbow magician to hard counter their entire deck. You can even discard it during their turn with furniture cards (stovie/chand) to block all their effects and stop them from attacking.
Nadir Servant is really good going first or second. It baits ash and if it goes through, you can use whatever ED monster you need for the moment. Omega to recycle, Garu to draw, N'tss/Malong going 2nd, Gran for interruption on their turn, or @ignis for delayed removal.
Gamma and Nib win games on their own. Ogre is nice vs SHS and a few other decks. Druis is nice vs most decks and an extra body to climb into chaos angel in a pinch for a double removal play.
Lab Set-Up is nice to recycle banish BWs and is a blowout in the grind game. IDP is really clutch in this meta and can be a blowout in the right gamestate. I also really liked how Glitch's spot removal synergizes with Rainbow Magician. Most decks don't run that many S/T, so getting rid of their set card led to a lot of scoops. I ran viruses before, but ended up bricking too much on them and replaced with 2nd Punishment and IDP (forgot to include IDP for the longest time lol).