Notes & Combos
This was a brutal grind, this deck is not good. At all.
Hardest part is knowing all of their cards. You need to know every matchup in the meta and exactly where the optimal use of each HT is based on your knowledge of the deck/what they've played so far/searched. You also can't ever really missplay with your engine or HTs or you often instantly lose. Being patient is key, don't shotgun cards just cause yellow button shiny. The pain of playing a weak engine with a sub-rogue deck.
That said, I love live twins. With the introduction of Superheavy Samurai and the deletion of kash and bystials, I decided to try it out since there's less auto lose cards for us.
Ghost ogre is an excellent pick again for the first time since spright pack launch. Ogre on wakaushi and albaz is very strong. Remember that ogre can also be used on your own turn since branded enjoys using quem to summon albaz on you.
No one ever expects belle and droplets lets you play second and dodge imperm/targeting like a champ.
Droll and maxx c in the same deck feels weird, but you get FTK'd without droll so you have to include it.
Since decks that lose to nib also lose to droll, I cut all my nibiru for higher impact cards. Most good decks that care about getting nibbed just run baronne before 5 summons anyway. Droll is more likely to resolve.
Important note: be careful of the droll/frost interaction, you cannot order your chain links such that you resolve droll after frost, you either pick droll or you draw from frost for that specific card add.
Don't get greedy, a lot of times you need droll to go off that first search, letting them search twice just to resolve frost isn't advisable in most matchups unless you have no interruption or desperately need something matchup specific (Ash vs branded, as an example).
Remember, nibiru isn't real.
Replays
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Player id: 928-702-885