Notes & Combos
Welp, one more to the pile i guess. The deck just works, i thought that it would brick more and be way weaker to handtraps but astraloud, crossheep, elf and a ball are able to do makeshift combos that can impress even yourshelf. Astraloud specifically is my favourite card of the deck, its almost free to summon, an 8 body, it can pop the ball or opponent monsters, incredible going second and great extender going first. The fact that i could make the deck basically just scrolling down on the deckbuilder says a lot about this format but the deck is still very fun to play going second and if your opponent has at least 1 interaction going first its also cool to change your routes on the fly. Changes you could/should make: the kashtira cards have helped me win games but there have been so many other games where i just didnt even remember i had them, i think they can come out and be replaced by Perlereino for a visas search. You should also play the Hero Lives package i think its optimal but i dont have it, and clearly didnt need but still will make your deck better, take out one Reich, one nib, imagining and droplets or talents.