Notes & Combos
This deck is just SHS if it was Cyberse:
- 1 very non-committal 1 card combo that happens to be very searchable and ends on a lot of interactions;
- 15+ handtraps for backup.
The main difference, however, is this deck can play 3 more outs to Maxx "C" in the form of CBTG and Crossout. Because of this, it also doesn't lose to Droll quite as often as SHS (SHS has 0 outs to Droll outside of Gamma into bad players).
I had touble climbing with other decks in lower tiers, but as soon as I switched to Mathmech, the climb went incredibly smooth. This deck may be the best in the meta, specially as Bystials are becoming less and less prevalent, but the jury is still out on that one.