Notes & Combos
Reached M1 again. Some differences from the previous version of my list:
-2x Maxx "C" 3x imperm instead of 3x Maxx "C" 2x Droll. Droll conflicted with the roach too much plus the semi limit makes for a more satisfying handtrap lineup.
-Pendulumgraph is a "win more" card that doesn't provide any utility when drawn. Targeting protection from Sauravis allows you to full combo more often.
-Underworld goddess is a must play card imo, has come up more and has won me more games than a second copy of Dyna mondo would have.
Replays
117-169-358
Two replays in which I didn't summon Skull Guardian once.