Notes & Combos
This deck ditches standard handtraps to go all in on disrupting your opponent through removing their GY-play. This is a very effective strategy against pretty much every current meta deck.
The reasoning here is that standard handtraps such as Ash Blossom and Infinite Impermanence do not impact the game enough going second. Instead, you will limit yourself only to those going-second-cards that tend to have a high impact on the game, such as dimension shifter and evenly matched. Then, you will stick to your strenghts going first by setting up Empen, Dreaming Town and Dimensional Fissure/Macro Cosmos.
You will brick from time to time. But that is just a feature of playing Floowandereeze with limits on the "pot of"-cards. But don't let that disencourage you. Most of the time you will have the resources to make impactful plays, both going second and going first. And when Macro Cosmos and Dimensional Fissure hit hard, they really hit hard.