Notes & Combos
I'm running 13 handtraps cause **** going second, also **** tear. They were by far the hardest matchup. At some point, I was also on 2 baldrake and 1 saronir.
And, even if you go first and manage to flip Dbarier on them, they'll just finish their plays during your turn and probably beat you.
Sometimes it's better to grab idp instead of dbarrier and use it to stop a graveyard fusion effect while they control kit to banish both. Losing their kitkallos will set them back and severely limit what targets they can fuse into. (unless they milled King of the Swamp in which case you're ******)
All the traps here did well except punishment because of all the tear matchups but I kept it in case I run into a rogue deck (I never did).
Replays
Got some funny lab replays for you to check out: id--> 304-509-413