Tri-Brigade Spright

Master I from on July 14th, 2023
cp-ur 990 + cp-sr 270
40 cards

Notes & Combos

In pretty much all games you go first you can at least end on a board with elf, I:P, ancient warriors oath, ferrijit, and revolt, and in a lot of them you'd get an additional carrot/red, imperm, and/or ash/maxx c in hand. These boards are usually good enough that they usually win the game on the spot, especially if you manage to get carrot on the board.

Going second is a little bit trickier. I included a ton of hand traps and board breakers, meaning I opened with around 2 of them in most games. Format is pretty healthy so you don't need a crazy hand going second to get some wins but it's still difficult to beat a full spright, dragonlink, or grass pile board, which is why I included drnm, an instant win card against these decks. I played smashers until yesterday when all the Labrynth stuff came out and replaced it with Reboot, which I'll probably keep for now.

I like two elf over two gigantic because I feel like it's a better card for this deck, both for otk (revive tri-name -> make link 3 -> accesscode) and grindy matches (recycling cards and generating advantage on both turns).

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