Notes & Combos
Pretty standard Yubel list, but wanted to throw another up. Some tech choices, I settled on the Psy-frames because the extra 2 link materials on your turn matters big time. But reasonably you have at least 3 flex spots for something like super poly or triple tactics talent. I settled away from super poly because it's not THAT helpful in the mirror (since phantom can't be fusion material) and Eternal Favorite still lets you fuse the board when you need it. Also, you can and should go over 40. You run a number of garnets and it's not bad to throw in an extra card or two to reduce your chances of seeing those.
Extra deck choices, I used the superdreadnaught XYZs because it's a free OTK if somebody wants to get clever and pass on an empty board. Chaos Angel synergizes REALLY well with Muckraker, it's your best way to deal with backrow if you don't open feather duster. For the other 2 flex spots, I went with Soul of Anguish and Accesscode for the very specific purpose of being able to clear a monster without triggering a grave response. So it's useful dealing with a lot of matchups.