Infernoble Knight

Master I from on June 21st, 2024
cp-ur 960 + cp-sr 480
45 cards

Notes & Combos

Send help plz. I have tried playing other decks but none have scratched the same itch as this deck.

Infernoble is a very strong deck going 1st and no slouch going 2nd. I've won a lot of games using just a full engine hand to break board going 2nd and immediately OTK with Gearblade. I don't think I need to explain that this deck FTKs going 1st unless you got hit by the roach. Got an 80% WR in my last 20 games before hitting M1

My list has basically been exactly the same since gearblade release but I'll explain some of the cards and choices here.

  • 45 card. I went above 40 to fit the Diabellstar engine. The argument against a list above 40 is that you see Maxx C out less often, but the math still favors you opening your 5 Maxx C out in a 45 card deck compared to your opponent 3 Maxx C in a 40 card deck so I don't see it as a big issue.
  • Diabellstar Engine. The reason for me to go above 40. She is the best extender in the deck imo. Helps you play through disruptions, make an early Apollousa, etc.
  • Connector Package. Don't really need much of an explanation. 1 card Isolde that also provides hand knowledge and baits handtraps so that your Isolde can more easily go through. What more could you ask.
  • 6 Equips. I didn't feel like I needed more. 6 equip spells allows Isolde to still be able to mill 4 to summon a level 4 while also reducing the amount of time you brick on too much of them. Maugis can also just shuffle the equips back to allow you to use Museum multiple times even if you drew extra equip spells.
  • 3 Triple Tactic Talents. This card is insane both going 1st and going 2nd. This deck can often push through hand traps so getting an extra rip or digging for more extender is really good. Going 2nd, taking an opponent monster is really good, whether it is Apollousa for insulation or taking Baronne and/or Little Knight (They are conviniently warriors so they are half of Isolde).
  • Gearblade. I wasn't expecting this card to be as good as it is. Allowing you to OTK through a pretty big board is nutty especially with the amount of bodies that Snake-Eye put out on your turn. Being able to OTK through an empty board with just 5 summons through Maxx C is also really good to prevent them from drawing into more stuff (i.e. Nibiru).
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