Notes & Combos
Howdy, been a bit since I've uploaded an Infernoble list. I took my climb slower than usual this month cause I've been playing a ton of Dark and Darker. Anyways, brief notes this time because I don't have much to comment on.
Non-Engine
- People have the opinion that not playing Crossout may be incorrect, but truthfully I don't think it's worth the slot over other cards for marginally better odds in the Maxx "C" minigame. I try not to let the Roach dictate my deckbuilding too much in favor of just playing good cards.
- Talents. TTT has been an absolute ******* beast of a card this season, my MVP, and I'm definitely favoring using it over other choices like handtraps.
- Gamma+Driver replacing Imperm is something I'm experimenting with for a few reasons. Number one, it's just better to resolve into the best decks of the format than Imperm is. Especially now with FKSE in the mix. Two, when going second if you manage to get your opponent to negate something on an empty board, which isn't that uncommon, you can Gamma to punish them then immediately convert Driver into Link Spider and then make S:P to crack more of their board for free, similarly going first (if used against Maxx C, Ash or Droll) it just prints link material that's frequently used for S:P. Good card.