Notes & Combos
❄️ICE QUEEN❄️>🔥FIRE KING🔥
WHEN THE ZERO IS ABSOLUTE!!
New Season = Konami feeding more charcoal to the Bonfire😩 If it wasn't tiring enough, here we got another layer of tiring. Every Duel is watching opponent which flavor of tiring they chose😔Yes... 75% of the Duels were something that contains Bonfire.
Made to Master 4 before the new cards came. Had quite the stressing run, then it got worse because I had to learn the deal of FK "NEW DECK" (it's just SE, but more resilent to Pop and do a lot more Pops than regular SE... from my experience).
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- About my Deck:
Exactly as last Season's, no changes. Although adding Droll can make an impact against any version of FK... might be a consideration for Staple changes in this Meta.
One way to make effective use of Horus is reviving them with Eldlixirs (while ZW is on) right when they about to do something that can trigger their effects... Hapi recovering some broken cards this way is a power move. Goes really well recovering Eldlixirs, Mezuki/Yuki Icicle, Masterful, anything really😁
Be mindful that Horus can't attack if Eldland is on, unless they are Zombie with ZW.
By the way, the Hapi hand glue is REAL!!😭
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- About this Season's Meta:
More and more and more of these nonsensical LOCKLESS Fire Monsters. It does hurt a LOT seeing them do ALL KIND OF THINGS JUST BECAUSE THERE IS NOT A "YOU CANNOT"😤 While this Deck of mine has LOCKS EVERYWHERE!!! But to be honest I like this more. It is more special and more enjoyable beating someone without summoning all these Generic Money Printers🥰... it's just that the could have gave some restrictions to them, smh😔
FK is the new addition worth mentioning. There is this "Pure FK" and "SE FK"... which in the eyes of this Deck they are about the same thing. They can make plays on YOUR turn, because Konami said why not. But that can turn against them as a TTThrust user, grab Grass and proceed to maul them hard.
Another case of "Go first or Go Home". Very hard to play against their turn 1😔... unless a broken hand (Grass).
If I go first, and the hand looks good, they do struggle against this because of our multiple Floating effect by pop, and punish if they pop a card while Horus exist. They have many GY effects effectively triggering Yuki Absolute to negate them. The important negate for Yuki is Sacred FK Garunix when it hits the field.
Replays
When S FK Garunix is revealed from Hand (while opponent is doing nothing to trigger Yuki), you can Revive any monster or activate a monster effect in your GY to trigger Yuki when S FK Garunix lands.
They do A LOT, so study them well and be ready on where to interrupt.
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Checkout my replays to see this deck in action!