Memento

Master I from on June 25th, 2024
cp-ur 930 + cp-sr 510
40 cards

Notes & Combos

I decided to pilot Memento to M1 this season to try to figure out some forbidden lines since the deck is still relatively new. This is my take on a hand trap build of Memento.

LIST NOTES/ MEMENTO GUU:
  • I took inspiration from N3sh, not running any traps. The Memento board is already strong enough if you know how to play it + you always want to see live cards going 1st or 2nd
  • I always add back the mace on my turn so I have monster steal instantly.
  • There's a lot endboards that you can go for. I like to make Creation, I:P, S:P, Fusion spell (set), Bone party (set), Field spell = Pop 2 + monster steal (for I:P material) + I:P + S:P + potential guardian chiemra on your opponent's turn
  • You can also end on a 3-4 mat apollo instead of I:P and S:P to guarantee your bone part resolves on your opponent's turn (if they top deck ash blossom)-Replay #5
  • After you go first, shotgun Maxx-C in draw phase. This will ideally force out an ash or called by allowing your bone party and Horn Dragon to resolve uninterrupted
  • If Horn Drag gets popped, and you have the fusion, they cannot use called by the grave on it since you just chain the fusion spell to dodge it (see replay #3 for this line)
  • I usually make the fusion on 5th summon. It plays better around Nib if you have 1 memento monster in your hand: You can use the fusion in grave to pop the nib token, search for bone party and continue extending
  • Be mindful of tactics. When you use a monster eff make sure to use creation on res to get value out of him. You would still have Creation + Horned dragon and your opp has to pick which disruption they want to get rid of if they have tactics. -replay#2
  • Dark Blade was MVP at out-ing floodgates, you can also use it to out skill drain by chaining a quick play spell to get it off the field
  • x2 Charmers in the ED, to steal Maxx-C, Fenrir, I:P, S:P, etc. This made my endboards better and gives you more tools for link climbing going 1st or 2nd
  • There's a lot of lines in the deck that gets you to the same board which means you can sequence your cards to beat certain handtraps/disruptions
  • X15 handtraps to give you a 63.02% chance of seeing two of them in your opening hand to help you go 2nd
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Replays

Momemnto Decklist Walkthough:

https://youtu.be/pYkLKIAE4Yc?si=LMX_w4t9gmNiAiUm

It's my first youtube vid! Any feedback would be great :D