Purrely

Master I from on June 13th, 2024
cp-ur 810 + cp-sr 300
40 cards

Notes & Combos

Main Deck: All Purrely main deck cards are mandatory at 3, with the exception of "Purrelyeap!?" (1-2) and "Purrely Sharely!?" (0-1).

Why? Well, because it affects the consistency of Purrely's excavate effect. That's also why running more than 40 cards is not recommended.

Handtraps and board breakers that are useful for first and second hands are essential. Sleepy memory draws are this deck's only form of disruption besides the XYZ Purrelys.

Isn't Gamma a dead draw then? Gamma punishes disruption on your turn before you've made any commitments, paired with Omega, it could cost your opponent the game. However, it truly shines during your opponent's turn. Where it not only negates but also costs your opponent a body.

Extra Deck: All are standard besides Dharc and Anima, which can be swapped with Princess Sprite and Linkuriboh.

Tips: Search fieldspell when you have a decent hand (don't get carried away); it'll protect you against disruption and attach a memory in the endphase. You want to insulate your plays as much as possible to OTK or comfortably make Noir accessible.

If you feel like your resources are exhausted while going second, consider crashing your XYZ if possible.

Be very conservative with your shuffles; an unaffected Noir forces your opponent to play unoptimally or to not fully commit.

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Replays

608-741-543

(Some misplays here and there though)