Notes & Combos
Made the climb to M1 about 2 days ago. Wasn't easy, as the new decks sort of counter us. Fire king wants to be destroyed and a good sky striker hand will always beat us. But nevertheless, they're still beatable, especially with the right handtraps.
So what's changed?
Well the first thing that's changed is that I've managed to turn my best replays into a youtube video. That's why I didn't post my decklist as soon as I hit M1. So if you want to check that out, here's the link to the video:
https://www.youtube.com/watch?v=AENBakFD7J0 (Copy paste the link into google as masterduelmeta is bugged)
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Cut 2 Effect Veiler for 2 Droll - This is a format specific change. Effect veil is just not as good as droll against the new decks. Droll actually allows to beat sky striker/fire king, as they tend to add key cards to their hand a lot.
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Added another copy of Void Apocalypse - This card is just too good. People still interrupt you on soul so this helps you continue playing like it never happened. It also allows you to get cards from the hand into the graveyard, which can come up occasionally.
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Added a copy of Skull Meister - Graveyard effects are on the rise and a skull meister can be the difference between you OTKing going second against fire king vs not. With the additional copy of void, aka bone archfiend, there will be more situations where you can search for something else with soul, and this card is there for those situations.
Other Cards I tested:
- Lubellion and Regained - I tested running 2 Lubellion and 1 Regained in my climb to M1. I ran it over the skull meister and pot (45 total). But I really didn't like it. A lot of the times you'd rather not tribute a bystial to summon lubellion. The bystials are there for you to skip the red rising weakpoint, but lubellion makes you have to skip scarred which is your strongest card. Regained is also not ideal going second, especially if you dont draw any bystial monsters. It also has some anti-synergy with your cards, as sometimes you'd rather summon your banished cards than shuffle them back.
Combos:
For combos, the main ones are as follows:
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1 card combo (if you only have Soul or access to soul in hand) - Summon soul to add bone. Discard a random card with bone to special bone. Then send crimson to grave and reduce soul's level. Synchro into red rising, summon crimson from grave and activate its effect to summon vision and sykron from deck/hand. At this point if your opponent has nibiru it will show. Then go into scarred with crimson and red rising. Then go into dis pater with scarred and visions, chain blocking vision search with scarred. Add gaia and then use gaia to add red zone. Then go into abyss with RDA and synkron, and add back vision from grave.
End board: Abyss + Dis Pater + Gaia + Red Zone.
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2 card combo - For this you need a way to get both crimson and ubvualoop into the grave. This can only be done if you can use both of bone's effect to discard these two cards. To do this you need: Soul/Access to Soul + Crimson/Ubvualoop/Bone in hand.
The combo picks up after the end of the 1 card combo. U use ubvualoop's effect to banish red rising, and then to banish RDA, to summon itself onto the field. Then you use dis pater's effect to summon red rising onto the field. Then you synchro into bane with red rising and ubvualoop. Then you special summon the vision you added to hand, and then tribute it to summon scarred from the graveyard. Now you have red zone active, and RDA in banish zone for dis pater destroy or to summon it with red zone next turn.
End board: Abyss + Dis Pater + Bane + Scared + Gaia + Red Zone (with RDA in banish zone for dis pater destroy or red zone summon).
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Full combo - Crimson Resonator + Bone in hand. This combo is quite long so check out the video linked below.
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Safe combo - Need synkron in hand for this. If you're scared to go into red rising because your opponent has a bystial in hand, you can play a safer route. Get vision into the grave with either of bone's effects and increase soul's level to go into scarred. Then special summon synkron from hand and go into abyss and then add vision back to go into pater. Same end board as 1 card combo.
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Bone + Synkron - This combo isn't there in the combo video I've attached below, hence why I'm going into it here. You special summon bone, increase its level and mill crimson. Normal summon synkron and synchro into red rising. Summon crimson with red rising, and then use crimson's effect to summon vision and soul. Use soul's effect to add uvualoop to hand. Then synchro into scarred with rising and crimson, and then pater with scarred and vision (Add gaia). Now your board is pater + RDA + soul. Now use uvualoop to banish red rising and summon it with pater. Synchro into abyss with rising + soul. If you don't have red zone, you can end the combo here.
End board: Abyss + Dis Pater + RDA + Gaia + Red Zone.
Instead, if you do have red zone, you can use gaia to get vision instead. Then special summon vision and go into bane. Use bane to tribute uvualoop and summon scarred. Then use Uvualoop to banish something to activate pater/red zone.
End board: Abyss + Dis Pater + Bane + Scared + Gaia + Red Zone (with RDA in banish zone for dis pater destroy or red zone summon).
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3 Card Giga Combo - You need Crimson + Bystial + Vision. Special summon crimson, then bystial, and then vision. Synchro into scarred with bystial + vision (add gaia). Use crimson effect to summon synkron and soul. Use soul's effect to add bone archfiend. Synchro into Pater with Scarred. Synchro into Abyss with Synkron and RDA and add back vision with synkron's effect. Normal summon bone, decrease level and mill uvualoop, to go into red rising. Use red rising's effect to summon crimson and then go into Void Ogre. Now banish red rising with uvualoop and summon it with pater then use Uvualoop to banish RDA and summon itself. Now synchro into Bane. Use bone effect to discard the vision you added to hand and summon itself from grave. Tribute bone with bane to summon scarred from grave.
End Board: Pater + Abyss + Void Ogre + Bane + Scarred + Gaia + Red Zone (with RDA in banish zone).
Ideally you wanna do this if you can get an empty hand or only have handtraps (other than maxx c). This is because void ogre is only active if you have no cards in hand. You can reduce your hand size by not adding vision back to hand by synkron's effect, and by discarding a different card to summon bone back.
General Tips:
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Soul Resonator's effect locks you into Dark Synchro Summon.
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Bone archfiend's special summon effect, Red rising's effect, and both of crimson's effects, lock you into Dark Dragon Synchro Summon. So get your baronne/chaos angel out before using any of them.
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Going second, you want to preferably synchro with bystial and vision/crimson to get to scarred asap. Earthbound prisoner is also fine instead of bystial cuz you can special summon it if there's a field spell on the board, giving you scarred with soul.
Replays
Links are bugged, so you need to copy paste the links into google to view them.
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Here's the link to my youtube video that features the best of my replays:
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Here's my ID if you want to check out my other replays that didn't make it into the youtube video. ID: 901-149-031
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Here's a solid video for combo guides until you get used to the deck:
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If you want to see other cards/engines I've tested out, you can check out my profile for the older versions of this deck:
https://www.masterduelmeta.com/user/662530fe3826b01e1135b4f2