Notes & Combos
in the beginning tried arias and unchained but they all felt like they were the worst draws in my deck, and i wished i'd have a hand trap or any other engine card instead. unchained gave me two bricks and made my deck lose to maxx c and nib when it didn't care about them before.
i went 18-2 from m5 to m1 this season with this build, the deck feels like it's impossible to lose if you don't add the bad bricks and pilot the labrynth engine well and use your defencive cards effectively.
the card that over performed for me was ariane (pink ariana), i won every time i drew her and with 3 rollback she ended up providing insane value.
my tipical setup is to try to do standard labrynth stuff but with both ariane and ariana on the field to draw 2 cards every turn, and it just works flawlessly, rollback gives you dicard fodder and a way to play around ash and imperm
i don't play ash because it's not impactful enough if your deck doesn't care about maxx c, bystails, nibiru and gamma are all hand traps that special summon a body to the field so they have extra synergy with big welcome and enable omre powerful interactions.
Replays
I saved 10 matches from my master grind, you can view them from my ID: 286857800