Notes & Combos
The go-to wombo combo deck right now. Turn 1 most hands will end on Calamity Lock (protected by elf), since multiple two card combos go into it. A mediocre hand will end on the 3 synchro 10s with follow up. Even with an awful hand you will at least end on baronne with nonengine disruption.
Going 2nd can be tough in this metagame but this deck is pretty well equipped. Kash engine baits disruption and helps break boards, and deck runs a lot of nonengine to go 2nd. Since every card in this deck doubles as starters and extenders, it's not too hard to play through multiple disruptions and make a baronne or vicious to break boards.