Notes & Combos
- Before the new pack.
See last season's writeup; pretty much the same deck. Blind 2nd midrange.
Congratulations to the smartest Komoney balancing team for producing yet another fun and exciting meta with the least greedy boards in recent memory. (Sarcasm btw)
Changes:
- -1x Green Horizon for 1x Blue Sky. Thanks to the least greedy gameplay of today, there is no point building for too much of a midrange game. Mekk-Crusadia simply won't keep up. Just try to maximize starter consistency.
- -1x Triple Tactics Talent for 1x Triple Tactics Thrust. Not bad as Ash bait, but also nice to grab TTT/Pot of P/Succession on demand. I'm not sure if 2x Tactics is just better; we'll see.
- -1x Duster and -1x Crow for 2x Veiler. Well all the handtrap shell decks are playing 3x Veiler coz it's good vs Snake-Eyes, so yup. -1x Duster does hurt against Pachy stun and stuff, but the stun strategy (which is absolutely now meta) is diversifying; people are just splashing Pachy into more monster-based decks like Kash anyway. That is to say that the share of Pachy stun in the overall stun pie is diminishing (for some ungodly reason), so just rely on Red Reboot against those since Duster doesn't do nearly enough vs Snake-Eyes. Crow is still nice in general, but I think Veiler wins more games right now.
The Girsu-Zeus play isn't as dominant now, but still nice vs Lab kek. Other than that, gameplan is the same. Handtrap to death, then try to control with WL Secret or OTK if Crusadia line is live. Not sure what else to say. This is just traditional Mekk-Crusadia gaming lol.
On handtraps vs board breakers:
I think building as a handtrap shell deck is still the way to go for Mekk-Crusadia right now. Boards are getting greedier and greedier, so the board breaker-centric approach doesn't seem quite as reliable to me. Don't forget - we're in big trouble without our normal summon, so can't take any chances letting them ramp up. All of the best decks are best beaten by HTs early, before they swell up and dump good ol' Baronne/Apollo-USA/Princess n friends on you. Just my opinion, though.
Super Poly and Kurikara Divincarnate are just about the only board breakers I really think are worth playing now (and the only ones I really see), and even then I would much prefer 3rd Veiler, Crow, Mourner, etc. to simplify the board preemptively. Evenly is nice in theory, but you're often left facing a boss monster that cucks you anyway, like Apollo-USA or Mirrorjade, or just negated by the least greedy combo spam boards. Pure Mekks can probably play Super Poly, but I don't have the ED space. To be very honest, I do make my life harder by insisting on having the Crusadia family in here as opposed to just playing pure Mekks. But Crusadias are the only eternal element in my deck.
In an ideal world, we would be packing 18 handtraps or something like the meta decks, but this deck can't really handle that, partially because of Mekks' reliance on backrow for on-demand column creation. The World Legacy engine (Crus+Mekk+WL) doesn't really have to be as big as I play it here, so there is probably room for at least a couple more handtraps just by overall ratios. But meh. It's way more aesthetic and satisfying when you have more of the World Legacy artwork color spectrum.
Replays
Already uploaded 21 replays last season with pretty much the same decklist. Have uploaded 8 more from this season (4 vs Snake-Eyes). But really, there isn't much to see. Handtrap, break, set up lol. Once the HTs do their job, the gamestate is typically extremely straightforward.
https://www.youtube.com/playlist?list=PLjRhxCvSwr4X8VWx4STZ7a7QUCJ-uXhyj