Notes & Combos
First time getting Master I, so pretty happy with the deck overall, even though there's no way this list is optimized at all (I think I mostly copied it from a LukeVonKarma video, so you can imagine).
Anyway, I like the Invoked cards, you don't get to summon Mechaba all that often, but they're the perfect ash/imperm bait and you really need to dodge those cards if you don't open sage + maiden.
One problem I did have is that, even with all the new support, the deck still bricks; I hate BEWD so much, I don't know how people played the deck before the support, and I wish we could play just 1; Mausoleum is the worst card ever printed and Roar, Majesty, True Light, Jet and Invocation do nothing by themselves. I've seen a lot of people playing Synchro Rumble along with the Crimson Dragon engine, but I think I'd rather uninstall the game than play another brick.
With the format as it is I also felt like the handtrap count is a bit on the low side, and I definitely missed Fuwalos. I've never played the pure version but it's probably better just because you can afford more space.
As for the extra deck, I made Chaos Angel I think once, so you can maybe cut it, same for S:P. I started off playing only one Ultimate because I didn't have the dust (2 wishes for that reason as well), but having the second one is so nice; you don't summon it all that often, but a second semi-omni in the grind game is game winning most of the time.
I think that's it, also Talents is the best card ever printed, bye.