Blue-Eyes

Master I from on March 30th, 2025
cp-ur 1140 + cp-sr 420
50 cards

Notes & Combos

This is an experimental deck trying out the new metalmorph cards in Blue-Eyes. The ratios are still a work in progress, but the deck was performing well enough on my climb.

This deck goes for a midrange gameplan. The turn one boards really aren't anything special. However, by recycling trap cards with Tyrant Dragon and using the Fiendsmith cards the deck has consistent and powerful follow up. The new Fullmetal Dragon also pushes the power level with an omni negate every turn. Overall, as long as you can keep the opponent from going full combo, and conserve your resources well, this deck tends to come out on top in grindy games. Expect to play into turn 5 or 6 regularly.

Piri Reis Map is here to serve a dual purpose, it can grab one of the blue-eyes cards as usual or it can grab Metal Illusionist which sets up the metalmorph line. Illusionist happens to be a spellcaster so you can link it off into the link 1 and if everything goes according to plan you can use the mausoleum extra normal to get sage out and still do the typical blue-eyes things.

You need a level 5 or higher dragon to get into full metal, which tends to come from true light summon or seals.

There is still a lot of room for optimization with this strategy, but I did not see anything like it posted yet. This felt the most like a proper midrange deck I have played in a while, if that's your style consider checking it out!

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