Fiendsmith

Master I from on March 30th, 2025
cp-ur 990 + cp-sr 390
40 cards

Notes & Combos

Cyberse Gadget and Firewall Dragon are your main 1 card combos. They end on either Desirae or Verte + DPE + I:P, but since we are on so many Bystials those are never the only cards we summon.

The most common endboard is Desirae + DPE + Regained or Beast (both if the hand is good enough). Dasher and Celestial have actually put up some good results, Celestial more so, Pot of Greed is always crazy, but a free summon from Dasher isn't anything to scoff at either.

The grind game for this deck feels unbeatable once it gets going, and all our hand traps make sure that even if we're forced to pass from Maxx "C" or Mulcharmy Fuwalos the game isn't immediately lost.

I'm not playing Caesar because although it's a good card any time I'd make it I can usually make Desirae instead, and without Lacrima the Crimson Tears in the game keeping Fiendsmith cards in the GY during the opponent's turn isn't as important. It also makes space for Chaos Angel and a very strong tech card, M7.

M7 is very useful when you send Lubellion from Deck to GY with Saronir, allowing you to Summon M7 and get Lubellion back to hand to get your Bystial engine going. In this line you don't get Desirae but you do end with I:P + Verte + DPE + Regained or Beast with Lubellion on field.

The only real weakness against this deck is that since it's tailored to beat the meta, if the opponent is playing a deck like stun the matchup becomes harder. Not unwinnable though as my game to rank up to Master 1 was vs Kashtira Stun, and I also picked up wins against other variants of stun on my climb.

If you are at all interested in this Deck I would recommend building and playing it. The play style is incredibly fun and you are going to be able to play Yu-Gi-Oh! pretty much every single game.

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