Notes & Combos
Don’t see the appeal of playing 3x Riseheart. Pathfinder is a bit more susceptible to hand traps than Riseheart, but it’s a 1 card combo into Arise if not interrupted.
Was originally running 2 Called By and a 3rd D Fissure, but replaced them with Super Poly. It makes going first a bit worse, but going second a lot better.
Light-Imprisoning Mirror is mainly a gimmick, but is pretty decent with the amount of Fiendsmith and Blue Eyes around at the moment. Also really strong against Voiceless Voice, Mathmech, and Centur-ion. Would most likely be better off cutting this for 3x Droll to make going second better.
The 1 Arise in the ED is purely a budget thing. I didn’t want to craft more, but if you have them run more.
Also, a niche thing to be aware of is that Ty-phon can’t activate his own effect if he has over 3000ATK from Pressured Planet or Clockwork. Lost a game because I forgot about that.