Labrynth

Master I from on March 31st, 2025
cp-ur 780 + cp-sr 600
40 cards

Notes & Combos

Pretty smooth run from M5 to M1, almost got demoted once but I managed to keep it up. 11-win streak from M5 to M3.

Facing a lot of Tenpai, SEFS and Kashtira stun. This list is very good into Tenpai if you open Lord going 1st or they don't have any backrow removal. Going 2nd into SEFS board if you can't SEC away all their stuff, just scoop it up.

The Trap lineup is pretty standard.

  1. Welcome Trap: Engine, just summon 1 Lady/Lovely onto the field then drive your advantage home. Prefer Lady.
  2. SEC: The MVP of the deck, can hit lv/rank 7-9 very easily. If you cannon away their board, you are winning.
  3. Karma Cannon: Force omni-negate going 2nd, can dodge opponent's SEC in the mirror match.
  4. IDP: Annihilate Tenpai and Fiendsmith engine. Banish Chundra, banish 2 Engraver.
  5. Lost wind: Annoying trap since it can recycle itself from the GY.
  6. Weighbridge: Force omni-negate going 2nd.
  7. D-barrier: Auto-win card against certain decks (VV, Branded, Tearlaments, Tachyon,...).
  8. Terrors of the Overroot: Disrupt GY and field at the same time.
  9. Dominus Impulse: Just want to try out the new card, can replace it with Judgement.
  10. Trap trick: Get the trap you want.
  11. Solemn Strike: Can protect your engine or disrupt opponent.
  12. Floodgates: They suffer, we joy.
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