Notes & Combos
This was before Impulse and Purge were added, so decklist should change.
-
Gale is for dumping Kitkallos and Garura, and checking hand traps like Ash and Imperm.
-
Ipiria and Laundry is there to get SOME value out of gigantic, since Gale is mostly useless after turn 3 because of Rollback halving your LP.
-
Super Poly is just there to make some use out of Garura. Quite helpful against Blue-Eyes though
Traps are always subject to change, but I strongly recommend running:
-
3 copies of Rollback
-
1 copy of Elemental Burst
-
3 copies of Threatening Roar (or Waboku)
-
3 copies of Needlebug nest
-
2 or more copies of Rise to Full Height
-
All 15 copies of Paleo
-
3 copies of Trap Trick
-
3 copies of Karma Cannon
-
2 copies of The Black Goat Laughs
If you'd like to use Impulse then take Gale and Super Poly out and put some more traps in
---
Opabinia + 1 face down spell/trap = Board wipe btw
Search out a trap with Opabinia and activate it
Chain with a Paleo in the grave
Link summon Cambroraster with Opabinia and Paleo
Activate Cambroraster, set another trap and activate it
Chain with a Paleo in the grave
Link summon Anemone with Cambroraster and Paleo
Revive Cambroraster from the grave
Link summon Zealantis
Activate Zealantis and banish everything
Because of Anemone you can only special summon WATER monsters this turn
and since nobody plays water nowadays, only Zealantis comes back
Board's empty, hit face for 2500
Replays
I saved some of my best replays on my profile. Most are me going 2nd and wrecking the opponents board, since Paleo going 1st is basically a free win.
All replays are from M3 and M2 since I played stun till M4
887-136-659