Notes & Combos
Honestly? This was a relatively fast climb. I think this deck is a banger. Everyone's on droll and this deck, as long as you're not forced to start with specifically engraver, can play through droll easily. You can even droll yourself to prevent maxx c/fuwa draws. Speaking of which, this deck is a little bit weak to those. For fuwa you can make Caesar sometimes with 1 draw and hope for the best.
Being able to use Thrust effectively, even when going First is a huge boon for the deck, since it's basically an extender, and of course can be a board breaker when going second. I chose to include Heavy Storm as a thrust targets for decks like exodia, and it has the added benefit of being able to pop your own spells/traps in a pinch to summon, as well as being an additional way to activate your starfire, which can be important since you need two bodies for fs combo.
The magical musketeers are good when going First, and REALLY good going second. Your opponent is forced to remove starfire from the field period, if either max or starfire resolves you pretty much win the game.
Sanct is there as an additional search for engraver, and also another spell that can trigger starfire. Also makes Tract a 1 card Aerial Eater (Tract search engraver, engraver search sanct and go from there. Very weak to droll though)