Danger Dark World

Master I from on May 10th, 2024
cp-ur 630 + cp-sr 660
40 cards

Notes & Combos

1.)So with the new pack Dark World got a tiny boost in form of S:P Littele Knight. How does Little Knight help us? Well, lets say we got Maxx c'ed and we take the challenge to get to card destruction and win. A good opponent will hold the Ash for card destruction and we will of course try to negate the ash with e.g. Grapha fusion so our opponent will be forced to stop us with veiler/imperm now S:P is one more way to dodge them and make sure our card destruction resolves.

2.)The MVP during the Master 1 clim was the unchained engine. It either baited negations or let us recycle our DW's or Danger Chupacabra to get going while also setting up the D/D/D XYZ.

3.)So i'll say it again i did not play any toxic cards like Ido or floodgate traps, cause in a best of 1 format they are bricks and dont help you in any ways going second.

However if you still want to make a toxic board, but you dont want to play any bricks in your main deck here is an example:

For this you would need however an I:P in your extra deck(your choice what you want to cut for I:P).So the Endboard would look like this: Apollusa(3-4 negates), Bagooska in def position, I:P, anything to link of with I:P, and a set accention (with grapha in hand preferibly). This board makes so that no monsters on the field can activate effects besides link monsters and the I:P is there to go into S:P to banish any thread to our bagooska.

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