Notes & Combos
I spent a good hour mathing the deck out trying my best to maximize the chance of drawing a maxx c out while keeping a 90% chance to open 1+ starters and handtraps respectively and 48 gave the best result(61.57% chance of opening ash, called by, crossout or gamma opposed to 57.71% of a 40 card deck without gamma) A happy sideffect is the higher deck count also lowers the chance of opening bricks especially full armor xyz a good bit.
On that note, the armor xyz package is what brings the whole deck together. What I feared when making the deck would be the sheer amount of discards and bricks the 2 main engines require, armor xyz fixes both problems by providing a draw, 2 discards, an extra interruption and a big finisher all for the mere price of 1 extra brick in the main deck, much better for the needs of this variant than the other supplementary punk combo engines like GP or therion.
The extra deck could use some work but I feel it covers all the basic necessesities for now with the amazing role compression sp offers.
I don't have much more to say other than try this awesome deck for yourself and see the sheer extension and draw power it deck can produce.
Replays
Last 2 replays of my rank up where I had 9 cards in hand at some point and of me decking out lab though maxx c
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