Notes & Combos
Finally got m1 with this deck!
Tech choices explained:
- 3 Fiend Comedian: This card was phenomenal against GY-heavy decks such as Tear, SE, etc. Both the effects are decent, so losing the coinflip or not doesn't matter much. However, I did lose some games because of the unreliableness, so use it at your own risk
- 2 Hope for Escape: was pretty nice when paired with Rollback, you can draw 2 or 3 without having to skip the draw phase. I play 2 so I can get it with Trap Trick if I need to, but I think you can just play it at 1 as a Rollback target.
- 2 Balance of Judgment: This card was busted, especially when going 2nd. You just stall using Daruma, Waboku or Rise; then End Phase, activate Balance and draw like 10 cards XD. There's an argument for playing 3, but I just prefer to play 2.
- 1 Anima, 0 Linkuriboh: Space reason. Anima is better than Linkuriboh going 2nd as well.
- Zealantis: The idea is, if you have 2 paleos, you can link into Cambroraster, send a set s/t to set a paleo for another body, then link into Coral Anemone, summon back Cambroraster (now Water locked), link into Zealantis and wipe everything that isn't a Water. I didn't resolve it much, but it was great whenever I did.