Notes & Combos
identical to my previous save the bouncer who was swapped by a veiler. this deck has decent consistency, but it can do little if at all against established floodgates. going 2nd with this deck is extremely good for improving skills, one'd be surprised to find how helpful the therions are when going 2nd.
I guess I had quite some luck recalibrated to my favor and I found things about luck went much better this month than the previous. I can't believe I made it to master1 this soon! Maybe I've also improved by an abyssmal bit? hopefully! BUT the stupid game server still f*ed me once in a while, and in one instance the countdown of finding an opponent ticked to 17s and the screen returned to the previous, and I was still deemed to have lost the game!
I ran into an increasingly more number of tear decks, against which going 2nd will rely heavily on optimally handtrapping the opponent. fire decks are still around, and SP is really strong an addition for these when going 2nd against a plant board. I think it's possible that this deck might also utilise SP, although it's to be tested.
Side note: I find it hightly ricky to start straight with dai or 1for1 without some protection against Maxx C; also, to play around gamma is quite relevant, ie you should try not to shotgun your maxx c (and other monster handtraps).
Replays
980-145-773
might include more later, only one from the current season so far.