Tearlaments

Master I from on May 18th, 2024
cp-ur 1020 + cp-sr 300
40 cards

Notes & Combos

Reached M1 using tearlaments again same like previous season. I had very bad coin flip winrate probably its around 25%.

I wanted to try to play tear kash variant on D5 and switched it on D4 to this tear revo variant that i want to use at first.

I play revo over shaddoll or visas or trick clown because its alive in the hand along with 2 sea mare and 3 grief. I was played it at 2 to prevent the soft brick of playing it at 3 by replacing 1 grief.

Revo is amazing when open it in the hand it makes snow or ishizu are alive in the hand and it also can be used to make BRD to pop trivi/sulliek. Its also being a board breaker in going 2nd. Same with dugares in here it can discard trivi/monsters and extend the play. And if BRD was negated use revo to revive itself and make SP.

I played revo at 1 and choose 3 grief over 2nd revo or TTT because grief is more activable than revo or TTT with the amount of tear cards is more than the body available for revo and it plays through imperm. Also its a soft brick when it opened at 2 which i find it better in most situations to have 2 grief than 2 revo. While also TTT plays better through maxx c than grief in many situations. I dont like it that its less consistent than 3rd grief.

Grief at 3 is also a decent mill to banish the traps for summoning tearkash or snow and retrieve it with it.

I was playing crystal wing dragon and switched it to SP in the late ranked because i didnt have it yet.

"Tearlaments strongest"

5 winstreaks on M2-M1

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