Notes & Combos
made it to master 1 with horus build of tearlament this month. the horus engine allows for a really high cap but is obviously weak to the persistent roach.
removed from last month:
- trick clown
- destrudo
- helshaddoll hollow
- 1 grief
- 1 scream
- wraitsoth
- baronne
- psychic end punisher
- dugares
- earth golem @ignister
to make room for :
- 3 imsety
- 1 hapi
- 2 king sarcophagus
- 2 called by
- s:p
- zombie vampire
- photon lord
- hope harbinger
called by: isn't a good mill but committing up to 3 cards from hand for horus is devastating into maxx c.
baronne/pep: without destrudo access, these can only be made with ash blossom
photon lord/hope harbinger: rank 8 utility xyz to make with horus, tho i only made photon lord once and never made hope harbinger
dugares: didn't use it once last season
earth golem: didn't really feel worth the spot in the extra deck, altho snake eye was less prevalent during my climb.
sp little knight: added for obvious reasons.
zeus: such a crucial card against mikanko in particular due to hu-li, and does work against purrely and backrow decks as well.
the zombie vampire mill is underrated for letting you scout your opponent's deck to know how good cryme/abyss dweller/winda are so you can play accordingly