Tearlaments

Master I from on May 30th, 2024
cp-ur 1200 + cp-sr 210
42 cards

Notes & Combos

made it to master 1 with horus build of tearlament this month. the horus engine allows for a really high cap but is obviously weak to the persistent roach.

removed from last month:

  • trick clown
  • destrudo
  • helshaddoll hollow
  • 1 grief
  • 1 scream
  • wraitsoth
  • baronne
  • psychic end punisher
  • dugares
  • earth golem @ignister

to make room for :

  • 3 imsety
  • 1 hapi
  • 2 king sarcophagus
  • 2 called by
  • s:p
  • zombie vampire
  • photon lord
  • hope harbinger

called by: isn't a good mill but committing up to 3 cards from hand for horus is devastating into maxx c.

baronne/pep: without destrudo access, these can only be made with ash blossom

photon lord/hope harbinger: rank 8 utility xyz to make with horus, tho i only made photon lord once and never made hope harbinger

dugares: didn't use it once last season

earth golem: didn't really feel worth the spot in the extra deck, altho snake eye was less prevalent during my climb.

sp little knight: added for obvious reasons.

zeus: such a crucial card against mikanko in particular due to hu-li, and does work against purrely and backrow decks as well.

the zombie vampire mill is underrated for letting you scout your opponent's deck to know how good cryme/abyss dweller/winda are so you can play accordingly

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