Thunder Dragon

Master I from on May 10th, 2024
cp-ur 1140 + cp-sr 390
40 cards

Notes & Combos

Horus is Here!

It's definitely the best engine we can run, to give consistency through Zombie Vampire and give more things for your opponent to worry about.

The Ratios are self explained, Imsety is the best to draw and Hapi is most likely effect to come up, tho It's still an effect that would come up 1/100 games, so you can get away from playing a different name that has big attack. You can try 3 King's Sarc but I don't think it's needed, also you can try Walls of the Imperial Tomb over the 2nd copy (it's not as good).

How to use the engine:

  • If you have Solar, summon it first to see if it resolves otherwise you would likely need to make Zombie Vampire to access your engine if you don't have it as discards.
  • When you can play without making Zombie Vamp, make Photon Lord to protect your plays.
  • You can use them as tribute summon fodder when Maxx c resolves.
  • Going 2nd remember that you can clear monsters with them before commiting into other plays and can also use King's Sarc send effect in the dmg step.
  • S:P is crazy good to protect from Nibiru and to be an starter when u use Zombie Vamp or a Link as material. While also beign a good disruption.

I've updated my guide with a lot more details about this cards and the older ones. If you are new to the deck check it out! (There's a link to it in this page).

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Replays

I always share replays in MD, most of the duels are either wierd hands, trick situations or cool interactions. Check my profile (817-429-458) I always try to add new replays.