Notes & Combos
So this season I clibmed M5-M1 twice, I ran gamma instead of droll for a full run and then deranked myself all the way back down tried droll after.
Gamma is an insane card if it resolves, and feels better going 2nd full stop. It wouldn't be wrong to just run it instead of droll. However, in my games my overall winrate was just higher with droll when considering both 1st and 2nd.
If it doesn't make sense given droll's interaction into Lab and R-ace, just remember that:
- Lab is a free match up for this deck regardless, their wincons aren't strong into you and them resolving roach is one of the few ways they can actually win outside of a very custom hand
- This deck has very high resliency going first outside of le roach and can crack most boards going 2nd if only you're not under maxx c
- We can almost fully play under droll with very few exceptions, so it's almost always a benefical card even if it's just to prevent them going +100 or to eat a cbtg so your other things resolve
- 2 snake eye ash and 2 wanted mean the best deck of the format needs to search more often/plays around droll less. I definitely felt it this seaosn compared to the last one
A few things on the contract package since people ask a lot and it's genuinely insane in this deck.
Going first:
- Pops a card without using a normal summon, this is critical for consistency of your 2 card combos
- Even if it doesn't resolve, it represents half a yama at all times which is also very important. You can just normal a fiend and keep playing post imperm/veiler
- Caesar is a priority target for them to remove from the board which means you get a spell that's a discard for AUS or follow up
Going second:
- Pops anything on the board so it forces interactions that would stop your plays/otk from happening
- 3k body to punch over things without using any effects, important into things like Fenrir/omni negates
- Threatens zeus which is another interruption post battle phase so it forces further interactions
On the rest of the extra deck:
S:P wasn't used for 99% of the climb since it just came out, it's there for updated deck list purposes post new pack.
I still think you can run unicorn as well, as you can imagine a situation where you'd sharv pop something to get AUS out prior to using rage, but it's not extremely likely so it potentially can be cut for something else.
Goddess is randomly good into branded/lab/purrely and although it's not frequent it can come up
Replays
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