Adventure Phantom Knights

Master I from on November 9th, 2024
cp-ur 1140 + cp-sr 690
60 cards

Notes & Combos

Small changes to the Extra Deck this season. I replaced Apollousa with Knightmare Gryphon, as the former has never come up before, while the latter hoses Tenpai if they do not have Droplet, or try to Droplet for 3.

For my other Rank 8, I replaced Galaxy-Eyes Photon Lord with Hope Harbinger, again, because it wins against Tenpai if they can't read, and because a spell negate is more important than a monster negate against them.

Horus Adventure PK is pretty fun. I added some Bystials again, there are a lot of decks running rampant that get hit by it somewhat, while almost no deck cares about Nibiru. While it barely came up, Branded Regained also pairs nicely with S:P, by banishing a DARK or LIGHT, and then shuffling it away with Regained.

If you are looking for a breakdown of the Horus engine, please read the Introduction to Phantom Knights article. Otherwise, to quickly summarize:

Imsety allows you to send 2 from hand (including itself) to get Sarc and a draw. You play Sarc and get 2 lvl 8s on board (Sarc allows you to send a card from hand to send a Horus card to your GY from the deck). If you have no extenders, you make Zombie Vampire to mill and recur a body to get your engine going, otherwise you can make another level 8 such as Galaxy-Eyes Photon Lord for a monster negate.

The field spell also works as a way to find Imsety. In general, if you open the field spell, it is the same as opening Sarc in terms of card advantage, but if you happen to open a garnet you want to search over the course of a combo (for example, Dracoback), you can shuffle it back to replace it with Imsety, thus you can make up a bit for the loss in card advantage later.

I blame Yurica for PK Sword.

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Replays

MD ID: 439-125-078

The latest replays are for this deck, otherwise you can find my replays on this playlist: https://www.youtube.com/playlist?list=PL9u31nX2dO-uUidy7KohGiNMc26Ba9K4i