Notes & Combos
The only change was -1 Smiting Storm +1 emotional support Ash. The deck is strong right now but very fragile, you can beat 2 handtraps and end on at least Baronne + Fountain against their 4 card hand regularly but the bottom 25% of your draws are going to be really rough going 2nd. I'd recommend it for anyone who likes the playstyle and wants a high skill ceiling deck.
Tenpai matchup is annoying because its a coin flip. I had a winning record against the deck but most of the losses felt totally helpless as their broken hands invalidate what you're doing. If they don't have Paidra/Sangan access you win. Sleipnir solos NS Chundra hands.
60 card piles are rough as resolved Grass/Reasoning/Monster Gate generates too many resources for you to keep up with.
Fair handtrap decks like Cent just die if you don't brick.
Ant-tenpai trap decks are free unless they open multiple solemns.
Because of the how diverse the metagame is its really valuable to get info off Runick banishes. If you eat 2-3 handtraps and have the chance its worth "wasting" Slumber to scout because SP is nuts but having it in the EMZ can lose the game against Tenpai.
The deck is deceptively strong going 2nd. Sleipnir trades 1-for-1, Bystials apply pressure, and you can aggressively expend resources just to refill with Fountain. A good hand (one with interactive an Runick spell and a Bystial) should get through the Yubel board.
Always be asking yourself what your wincon is and play to it aggressively. Sometimes your only out is a specific Runick or a Bystial and you need to know how to maximze your chance to see it. You have a lot of extension/endboard options and if I know they're on tenpai I'll try to get through Tri-Edge, Coral, and Legatia to get Tip/Destruction access.
If you're having trouble with the deck you're probably on too many tuners and not enough non-engine. 2 Regained is ***. No CBTG is embarrassing.
Replays
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I didn't save Tenpai games because they're uninteresting. If you have any question you can hit me up on the Discord.