Notes & Combos
Climb was more difficult this time around since people are now familiar at playing against RB. Less tenpai players but everyone is still running strong going 1st cards like TCOBO, Skill Drain, & Summon Limit which makes it hard to win games where you lose the coin flip.
Ultimately ended up with this list. The idea is to max out on consistency cards to always have two-card combos going 1st. Going 2nd, we hope to draw enough handtraps to reduce their end board into a managable level. Might cut Lightning Chidori to run Cross Sheep instead for early Gaia lines.
Replays
Replays: 997-807-268
Not many interesting games unfortunately. Might add more if I grind rating duels.